Charm is not only a standalone universal system. Included are 7 Scenarios that will get you gaming quickly:
Action News Team 5: You are the city’s most elite local news team! You’ll need to pull together all your guile and charisma to keep the number 1 spot.
Deep Sea Salvage Crew: Discover a strange world and dangers at the bottom of the sea. You are in a metal, nuclear can, 3,000 m below the surface. What could go wrong?
Dustbound: Take on the role of a god-touched gunslinger in a bleak world of dust and decay. Fight Oni, rival gunslingers and vengeful townsfolk.
Mystery Solvers Incorporated: Jeepers, guys. Play as a gang of kids, or possibly a lovable pet, who solve mysteries using their astonishing meddling abilities.
The Pact of Night: Small town woes meet big monster drama. Play a Vampire or Werewolf as you balance your life with the humans during the day and beasts at night.
Onitech: You exist in a high-tech world ruled by demon masters. Civility has superseded morality, leading to a perverted and deadly state of affairs.
Victorian Asylum Reflections: In Victorian London, people are being replaced with mirrored doubles. Uncover the duplicitous mystery in this dark world.
As with all SMG Roleplaying Games, Charm is filled with beautiful artwork that helps bring to life the world and scenarios.
Your Charm character can fit in your pocket!
- Trivial: No roll needed
- Easy: 1-3
- Moderate: 4-6
- Hard: 7-9
- Astonishing: 10-12
- Unbelievable: 13-15
- Legendary: 16-18+
When a challenge is encountered, the player rolls and checks her result to the value described by the GM. For every multiple of 5 rolled over the intended target, a cinematic move is granted by the GM. The cinematic allows the player to choose some additional benefit that she receives. She can choose to get an advantage over an enemy, or to help move the story line forward.
The d6 is observed by the player can can be added to the d20 score for a maximum roll of 26. To add the d6, one action point – called aspects in – must be spent, along with a creative description of how the action was used to gain the added benefit. Typically, a player will wait to add the d6 until it helps her gain a cinematic move or mitigate a bad roll.
While Charm RPG is a simple game, it’s potential is limitless and the simple rolling system helps get players there.